10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
12 NOV 2015 by ideonexus

 Humans as Self-Domesticating Animals

at the end of the Pleistocene, certain human groups and their animal associates began progressively to show parallel reductions in size and stature, cranial gracilization, changes in post-cranial robusticity, shortening of the face and jaws, tooth crowding and malocclusion, and tooth-size reduction and simplification. There has been no recent attempt to explain the parallelism, although numerous explanations exist for the changes as they affect one or other of the parties. Some of the explana...
  1  notes

Restrictive environments, artificially constructed give us many of the traits shared with the animals we domesticate.

12 JUN 2012 by ideonexus

 Knowledge Makes Death More Painful

All our knowledge merely helps us to die a more painful death than the animals that know nothing. A day will come when science will turn upon its error and no longer hesitate to shorten our woes. A day will come when it will dare and act with certainty; when life, grown wiser, will depart silently at its hour, knowing that it has reached its term.
Folksonomies: science negative
Folksonomies: science negative
  1  notes

A bleak commentary, suggesting science will prompt us to commit suicide.